D-Dear
Time
Sep 2016 - Jan 2017
Role
Interaction Designer
Device Developer
Collaborators
You-Hao Liou
Zi-Mei Yang
Jia-En Li
Hsiao-Chi Hsu
Field Survey
In order to understand the behavior of Dschool users in the field, we interviewed three staff members and students, analyzed the elements currently lacking in the field, and found out the design goals. We found that Dschool is located on the 4th and 5th floors of the building, but most of the staff and students rarely use the stairs. The main problems are that the room of space is small, oppressive, and too laborious.

Design Insights



Prototype Testing

Paper Prototype with LEGO
We first used LEGO to make and control the marble launcher, combined it with xylophone and installed them on the paper board.

Optimize Device Design
We use Arduino to control the motor to drive the launcher to shoot marbles. We also arrange the marble path to hit xylophone bars to generate the melody we designed. In addition, we add different colored plastic pieces to increase the color of the appearance.s
Final Design

Photosensitive Launcher
The size of Arduino was reduced to be placed in a wooden box as a marble launcher. The Arduino had an external photosensitive module. When a pedestrian passes by, it will drive the motor to rotate and launch marbles.

Diverse Childlike Design
We design three types of D-Dears. In addition to different appearances, the melodies generated by the marbles are different, including jumping sounds, scales, random monophony, and childish trick such as windmills are added to increase the fun of the devices.
Installation in Field
